;header
desc = Wood Table
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = wood table na.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 180
defaultstatic = 1
materialindex = 3
collisionmode = 0
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = WoodTable_D2.dds
effect = effectbank\bumpcubereflectalpha\bumpcubereflectalpha.fx
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0